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Description of Experimental Method
The final goal for the project was to determine the deceleration of a
projectile through the given media.
The
project group was comprised of Jihad Nance, Henry Lancaster and George
Davis. We decided to shoot apple slices and derive the deceleration
as the BB passed through them. Our BBs
were fired from a Crossman 2100 Classic BB gun. We shot refrigerated
granny smith green apples that were cut into slices approximately 1
cm in thickness.
Our
first step was to get our supplies.
Supply List:
Apple Two Plus computer
Multiplexer
Intervalometer program
Sound trigger
Interface box
4 Vivitar 283 flash
units
Outers Varminter Rifle
Rest
Small cardboard box
with a notch in it to hold a 1 cm thick apple slice
BB trap
Several apples
Black drapes to put
behind and under the set
Crossman 2100 Classic
BB gun with BBs
String
2 ring stands
(Description
of Experimental Method Continued):
Our original method involved hanging the apple slices (using our two
ring stands) to be shot. We decided against this method because it was time
consuming and we could not keep the apple slices still
while they were hanging. We
discovered this during our projects preliminary testing, prior to our photo
shoot.
Our next
step was to synchonize the timing of the flashes with the flight of the BB. This
took some time, but we were eventually able to pinpoint the BBs position by
narrowing down the time between when we knew the BB was in the gun’s barrel, and
when it had passed completely by the stage. We then slowly closed this gap of
time until we achieved a delay prior to the first flash where we could see the
BB between the barrel and the trap. The amount of delay needed to do this with
out set up was 1.002 milliseconds. During this period we were not taking
pictures, but getting visuals by turning out the lights and looking for a
mid-air BB as illuminated by the flash.
We
eventually saw the BB between the barrel and the trap and began
taking pictures. We then added a second flash unit with a small
interval of time between it and the first. Now a second image of the BB could be seen in the
same picture because of the interval of time we put we added. We used the
Intervalometer Program to put in the delay. Once we got two images
of the BB in one photo, we were able to get in three and finally four
images. The amount of time between each flash that would show four stages of
our BB in a single image was .499 milliseconds.
After
we got several good photos of four stage of the BB in one frame, we
decided to put our apple slices in the picture so that we could document impact
photos. The stage for the apple was made of the small
cardboard box with the notch in it big enough to hold a one
centimeter thick apple slice. The apple faced the gun upright, stuck
in the notch of the cardboard box. We shot several apple slices in
this fashion, taking pictures with the Fujifilm S602 camera. Our
first several shots were not quite perfect, with one image of the BB
cut out of the frame or one BB still inside the apple and therefore
not visible.
After
working a few minor details out such as moving the gun forward or
backward a little or moving the stage for the apple forward or
backward, we were able to get a picture of the apple slice with two
images of the BB in front of it and two images of the BB after the
apple. Once we had captured this first picture, we made sure nothing
was moved or changed at all in the project so that we could get
consecutive pictures with two BB images before and two BB images
after the slice. These photos in hand, we had everything needed for
our final calculations.
Labeled Diagrams of Representative Equipment Setup
Side
view:

Labeled from left to right:
Computer
Intervalometer
Interface Box
Enunciator Box
Sound Trigger
BB-Gun
Vivitar Flash Unit
Stage/Subject
Bullet Trap
Camera
Description of Triggering, Timing, and Imaging Methods
We used our computer to control the time at which the flash units
would be set off, allowing for a regular time interval to ease our
calculations of acceleration. The Apple Two Plus running the program
Multiplexer Flasher was our way of establishing a consistent, regular
interval at which our flash units would be triggered.
Several pieces of hardware were required in order to interface our
flash units to the Apple Two Plus. We had the flash units connected
by four RCA cables to the first of our custom hardware. Our flash
units were connected to a box with 16 input areas, and this was the
box that received the signal from the computer to send an electrical
impulse to the flash units. This was connected to two other pieces
of hardware, one was the annunciator, and the other was the Apple Two
Plus. The annunciator was connected to the sound trigger that would
detect a spike in noise and relay it back to the annunciator, which
would then send the signal into the interface box, which in turn
would pass the signal into the Apple Two Plus through a custom
hardware adapter plugged into the game port.
We allowed the Apple Two Plus to control every aspect of our timing.
We set the resistance on both the flash units and the sound trigger
to zero so that there would be no delay except what we input into the
computer. The Multiplexer Flasher delay program was written in
assembly to minimize the time it would take for the computer to
execute the code when called. This program checked to see if the
signal from the annunciator was high, meaning there had been a sound
spike from the sound trigger, and if this was true it began the delay
routine. This first added a delay between the time when the sound was
detected and the time when the first flash unit was fired, and then
proceeded to set off the remaining flash units at another interval
defined by the user. We determined that the best delays were a
.948ms initial delay and .499ms intervals. This allowed us to get
several solid photos of four images of the BB, which was what we
needed in order to perform our data analysis.
Throughout this experiment, the settings on the camera that remained
constant were the 1 second shutter speed, ISO rating 400, no zoom,
and 6mp resolution. The f-stop and the aperture were changed as
needed to accommodate the varying amount of light reflected off the
subject. We finally determined that f-8.0 provided best light for
the stage, and were able to get a great deal of interesting and
technically high quality photos. The camera work was handled by
Henry, who would set off the shutter at the correct time during the
countdown to firing, and managed to get away with only a few missed
shots.
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